Showing posts with label modeling. Show all posts
Showing posts with label modeling. Show all posts

Tuesday, April 19, 2011

Last Call!

Ok, for all you slackers tomorrow is the last day for submissions for your bike to be in The Requiem Ride. The winner will be announced next week.

Did a quick mockup of my ol'man's knucklehead he had way back when. Wish I had the time to get into the color on these things but good things come to those who wait.




And just for fun...


Friday, November 12, 2010

Some 3D stuff: Wall of Death

I made this in 2009, in Maya, a 3D modeling and animating program. I Modeled it directly from the California Hell Rider's Wall of Death. I Met the crew at the Rhinebeck Swapmeet. Super cool people, they allowed me to go inside the wall for reference photos. At the following Rhinebeck meet in 2010 I gave them prints of the final renders. They were pretty stoked about it.

www.californiahellriders.com







Monday, February 15, 2010

Some new 3D work

Straight Leg Harley frame. Modeled in Maya, no measurements what so ever. Its all done by eye using imported blue prints. Overall there is about 8 hours of work in this.


Wednesday, January 20, 2010

Few more renders

These are older models I made a long time ago in a different program. Thats why they look different compared to the other models.


Thursday, December 3, 2009

3D Indian

All finished. Time get crackin on the wall of death part. The structure itself is about halfway done so I'm getting there.







Tuesday, December 1, 2009

3D Indian

Time for some 3D stuff. In the making here is an Indian for a Wall of Death model I'm making. Just have to start making the engine and add the rear sprocket.




Tuesday, October 13, 2009

3D stuff

Idea for a friend's shovel

Monday, March 9, 2009

Captain America

Just finished this 3rd or maybe even now 4th version of my 3D model of the Captain America bike. I first made this model in highschool and looking back on it, man did it look like crap. Over the years my modeling, texturing, and rendering skills have improved and the model has slowly been massaged into what you see today. The model still isn't perfect, there are more things that need to be added.